Talking Android (Microdeal) Review | Computer & Video Games - Everygamegoing

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Talking Android
By Microdeal
Dragon 32

 
Published in Computer & Video Games #23

Talking Android

Talking Android Attack is a great idea. Unfortunately, it just doesn't quite come off. A synthesised voice could add so much to the playability of any game, but in this case, I think the androids could do with some elocution lessons.

The idea is identical to that old favourite Berserk, except that you have the added task of recovering treasure from each of the rooms you visit while avoiding the robotic missiles that lurk within. The androids are determined not to let you get at the treasure and are armed well enough to stop you dead in your tracks.

Microdeal claims that the best feature in their game is the talking. However, I could get no sense out of this synthesised voice, despite offering such a challenge to the entire office.

The idea behind this game is to steer your robot through the rooms while avoiding the deadly walls and also the roaming androids. You are equipped with a laser gun which can fire in eight directions depending on which way you happen to be travelling.

Movement is controlled with a Dragon joystick. It takes the robot almost fifteen seconds to travel from one side of the screen to the other. This puts him at no real disadvantage though, as the pursuing androids are no faster!

The graphics in the game are barely average. The robot moves his legs when he walks, but in my opinion this gimmick should have been sacrificed in the interest of speed.

The rooms themselves are made of crude graphics blocks, and the exits are far too wide.

Not one of the better Dragon games this, I'm afraid. Not really worth the £8.00 price tag.