In an unusually terse and to the point scenario introduction, Imagine Inform you that you are poised on the very brink of battle - the enemy have had their port and HQ under siege for weeks, and now is the eve of the battle. As commander of your forces, you must out-think, out-manoeuvre and out-fight your foe.
Stonkers is a graphical strategy and tactics game between the player and the computer. Unlike many popular war games already available, in Stonkers you are not expected to spend ages setting up the scenario, distributing weapons and moving your forces unit by unit. Both of you and the enemy already have tanks, artillery and infantry positioned round the countryside, and the enemy's forces are on the move as soon as the game commences. In fact, this turns out to be a very fast moving game of an almost arcade nature.
The war zone is large, and is shown on screen in two ways; a large map which shows total playing area - two chunks of land, divided by a river estuary and connected by a bridge; and a large scale map, which shows a big close up with graphical details of the various units. On this map, when a unit is being deployed, you can see it moving, its speed depends on the terrain which is also shown as contours. On the total map a cross-hatched cursor block, indicating the area of the large scale map, can be rapidly moved by directional keys. Pressing the fire key switches maps. On the close up map a X cursor is moved with directional keys, and if positioned directly above a unit, will cause it to start moving towards the coast when the fire key is pressed.
Below the display area, a ticker tape keeps you informed as to what's going on and how you have been Stonking.
Keeping up the strengths of your forces isdone by moving supplies from your port (when the supply ship has docked) to where they are needed using your 4 supply units. If a unit fails to receive supplies in time it will be lost for good.
The game moves at a fast pace and holds a number of undisclosed surprises.