Computer Gamer


Starquake

Publisher: Bubble Bus
Machine: Spectrum 48K

 
Published in Computer Gamer #9

Starquake

The people at Bubble Bus are probably very tired of having their games compared to those of Ultimate. If so, then they're not going to like this review, because I'm going to do it again.

Just as their previous game, Wizard's Lair, was a derivative of Atic Atac, so Starquake seems to have been inspired by Underwurlde. However, as with Wizard's Lair, Bubble Bus haven't slavishly copied Ultimate's games but have added to the complexity of the games so that they stand on their own merits.

In Starquake you are in control of a Blob - a Bio-Logically Operating Being - whose task it is to reconstruct the core of a planet which is about to go "Ka Boomf!" (that's what it says in the cassette notes) and suck up the rest of the galaxy into a black hole.

Starquake

The trouble is that, as with Ultimate games the instructions aren't a mine of information, so it's up to you to figure out what you're supposed to be doing with all the features included in the game, and then to go on and try to complete the game.

There are quite a lot of features to the game, too. Wandering through the caves below the planet's surface you'll discover all sorts of floating thingies that will, of course, attempt to destroy you. There's a teleport system consisting of a number of chambers which allow you to beam into various areas of the planet core (provided that you can find the necessary codewords), and there's even something called a "flexible thingydoo", but I haven't figured out what it is yet (and I'm not sure that I want to either for that matter).

Blob is quite a cute character who can initially only walk left and right, and zap things, but dotted around the caves are a number of hover pads and platforms which allow him to fly and manoeuvre more fully as he attempts to collect the other items he needs to fulfil his task.

The controls are simple to handle and quite responsive, though you do have to be very careful when typing teleport codes as there doesn't seem to be any facility for correcting mistakes. The graphics and animation are, if anything, a little clearer and neater than in Underwurlde. All in all, I found Starquake an enjoyable and addictive game, and one which should be sufficiently complex to hold your attention for quite some time.