Big K


Star Trader

Publisher: Bug Byte
Machine: Spectrum 48K

 
Published in Big K #7

Star Trader

SF trading simulation that promises a great deal... and then promptly falls flat on its face. As is the norm in these things, you must ply stated trade routes with well-chosen cargo. Selling at a profit when possible, and minimising losses when not. The cargo is bought at the local Spaceport (nice graphic) from a band of traders whom we'll presume are related.

While stocking up you're given an option on a laser pistol. This is used for defence from pirate attack en route. Naturally you buy it. Things then go downhill. The screen display changes as you enter deep space and more often than not the Pirates attack. With a new laser on board you jump at the battle-option-only to find the gun is next to useless. The response time is appalling! Naturally, the Pirates clean you out.

The next bummer comes when you land on the new planet. It's exactly the same as the one you've just left! You're back at a spaceport (same graphic) bartering with the local traders who once again look related. Hardly worth the journey. At least with the old Trader Trilogy from Pixel, you got to meet a few amorphous blobs and alien dudes. Not so here. Invariably I sold my cargo off at a loss and then pegged out through boredom. Well it was the most exciting option on offer.