Spriteman (Interceptor Micros) Review | Home Computing Weekly - Everygamegoing

Home Computing Weekly


Spriteman
By Interceptor Micros
Commodore 64

 
Published in Home Computing Weekly #25

This is not a game to start playing if you have to go out in the next hour. It is a version of Pac-man where you run round a maze eating dots pursued by four ghosts.

If you get a power pill then you can eat the ghosts rather than them eating you but after a short time they rematerialise at the centre of the maze and are again in pursuit.

The instructions are clear and concise and give you a guide to tactics you might use to attain a high score. A joystick makes life much easier, especially with the speed some of the ghosts move at.

The graphics are very good and, even if you are not skillful enough to get past the first screen, the game is fun and compulsive.

A minor criticism - the running score is cramped at the top of the screen and, unless you achieve the highest score you get little chance to read it when you have run out of your three lives.

This is particularly relevant when you have three or four children playing, and they want to keep track of their personal attainments.

B.P.

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