Your Sinclair1st October 1989
Published in Your Sinclair #46
The time - midnight (probably). The place - 225 Pine Street, a deserted house in an undesirable part of town. The plot - broadly similar to that of Ghostbusters. Essentially your task is to rid the house of its supernatural inhabitants by creating 'letter spells' and using them to play Hangman against someone or other. The spells are made by dropping insects, collected from around the house's 384 rooms, into cauldrons and hoping for the best. Opposition is provided by ghosts and skeletons who follow you around and bump you off-course in a rather irritating manner.
Surprise, surprise, another variation on that classic cheapy theme - the arcade adventure. Loads of screens (although most of them are rather vacuous), slick, cutsie graphics and an alarming tendency to keep one riveted for hours. Great.