Computer Gamer


Silicon Dreams
By Firebird
Commodore 64

 
Published in Computer Gamer #23

Silicon Dreams

A science fiction follow-up to the fantasy-based Jewels Of Darkness, Silicon Dreams is a trilogy of previously released Level 9 adventures. The game have all to be reworked to take advantage of the latest parser and compression techniques and, in the case of Snowball, graphics have been added for the first time.

In Snowball, you play the part of agent Kim Kimberley. Awoken early from your hibernation, you are aware that something is wrong, but have no idea what. Discovering how the colour-coded control panels work is your first task as you try to avoid the sinister nightingales and save the space ship.

This you manage to do but the powers that be get hold of the wrong end of the stick and accuse you of trying to sabotage the ship and sentence you to death.

In Return To Eden, you manage to land on the planet - the first human to do so and must try to find a way into the city of Enoch. At the same time, you must also give your pursuers the slip as they try to bring you to justice as they see it.

Coming to terms with life in Enoch is the main problem in The Worm In Paradise. It has a strange political system with a thriving market in selling bits of your body to people wishing to become immortal, no taxes but an instant system of fines for the slightest misdemeanour. Oh, there might also be a chance to save the world as well!

The parser is of a high quality and understands such phrases as 'get all except the laser' and 'take the box and open it'. You can temporarily save your position to RAM and, should you make a fatal mistake, the OOPS command lets you go back a step.

The three games come complete with comprehensive instructions and a forty-odd page novella. This package is a treat for adventurers everywhere.