Computer Gamer


Shockway Rider

Publisher: Faster Than Light
Machine: Commodore 64/128

 
Published in Computer Gamer #27

Shockway Rider

If you Earthlings have ever wondered what Megacity One would be like without Judge Dredd, here's the answer. Shockway Rider is an unashamed celebration of teenage high spirits, not to mention thuggery and straight homicide.

Your aim is to travel the moving walkways of Megacity and survive - which involves a certain amount of pre-emptive aggression on your part. The walkways form a continuous strip and your ultimate ambition is to travel all the way round. The three speed strips of the walkway scroll from left to right. Once on the walkway, the hazards are legion. Innocent-looking, elderly bystanders suddenly turn into vicious killers, for instance. Also there are barriers to get past and flying rocks to dodge. If you fail, you may lose your head - literally!

You can, of course, fight back, either with a plain honest bunch of fives, or, if you don't run out of them, smartly lobbed bricks or bottles. The road runs through many city zones, each of which offer a different scheme for gaining bonus lives. In zone one, for example, you need to top five innocent bystanders!

This game certainly keeps you on the hop. The presentation is excellent, particularly the full-screen animation (presumably of the programmer?). But the game didn't thrill me though, for some X-Factor reason. Of course, it is nasty, socially irresponsible and revels in gratuitous violence. Which is why I wish I liked it more...