Crash


Shockway Rider

Author: Phil King
Publisher: Rack-It
Machine: Spectrum 48K/128K/+2/+3

 
Published in Crash #58

Shockway Rider

Back in the day (March 1987), FTL's second release failed to arouse the enthusiasm of its earlier Lightforce, but it still boasts some impressive graphics, and rather more original gameplay.

You control a dedicated vigilante who aims to clean up the Shockway - a futuristic subway with moving pavements. Three sections of the walkway move at different speeds and characters can jump sideways from one to another. The well-animated figures get larger or smaller as they move between sections, creating a clever sense of perspective.

Danger is never entirely obvious as even normal-looking people may suddenly transform into muggers. So perhaps it's not too surprising that bonus points can be earned by hitting or throwing bricks at innocent bystanders as well those nasty villains. The main character must leap from pavement to pavement to avoid other travellers, as well as the barriers on later levels. If the hero should collide with anyone, he has a tendency to lose his head, literally!

Perhaps, because it was (unfairly) compared to the brilliant Lightforce, this was probably underrated at the time. Shockway Rider is an original and well executed game with plenty of playability. Definitely worth a look.

Phil King

Other Spectrum 48K Game Reviews By Phil King


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  • Super Hero Front Cover
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  • Pink Panther Front Cover
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  • Fernandez Must Die Front Cover
    Fernandez Must Die
  • Leader Board Front Cover
    Leader Board
  • Vector Ball Front Cover
    Vector Ball
  • Kemshu Front Cover
    Kemshu
  • Lightmare Front Cover
    Lightmare
  • Netherworld Front Cover
    Netherworld
  • Marauder Front Cover
    Marauder