Computer Gamer


Seven Cities Of Gold

Publisher: Electronic Arts
Machine: Commodore 64/128

 
Published in Computer Gamer #7

Seven Cities Of Gold

It is the 16th Century and you, a fearless explorer, are seeking adventure exploring strange lands.

Your King has given you three ships, food, goods to trade in and 100 men and leaves you in no doubt that he wants results.

After months at sea, you sight land and discover a new world. But its whole continent and your King wants it all explored (not to mention his cut of the gold).

The Seven Cities Of Gold

Further investigation reveals native villagers and even the odd Inca settlement.

How you deal with natives is up to you with the options being to either trade with their chief or wipe them out. If you trade you might be able to swap your goods for gold or perhaps your food supplies need topping.

After a year or two away from home, the lads are getting restless, and so it's back to te King who, if he's pleased, will give you more cash to buy more ships or maybe even promote you from your humble status of Captain. It's more likely, however, that he'll think your performance has been poor and sling you out. Either way, it's down the pub for a few swift halves of ale, a quick sleep at home before going back to some more native bashing.

Although exploring the unknown is always fun and dealing with the natives can be challenging the game is basically a management gme in which you must juggle food, good and men resources to get the most gold.

Although I'm a self confessed Electronic Arts fan, I was quite disappointed with this one which certainly isn't up to the standard of their excellent Skyfox, ACS and Racing Destruction Set.