See-Saw (Quicksilva) Review | Home Computing Weekly - Everygamegoing

Home Computing Weekly

By Quicksilva
Commodore 64

Published in Home Computing Weekly #88

Quicksilva is insulting our intelligence by producing a game like See-Saw. The principle is so simple and has absolutely no lasting interest at all.

The screen consists of two towers, one at either side, and a wall of blocks between them. At the bottom of the screen is a see-saw.

An Evil Lord walks from side to side at the top of the wall and pushes the blocks down on to the see-saw. If anything is on the other end it may get propelled upwards and over the wall. As objects fly up, green ghouls catch them. Once all the green ghouls have caught a block and are off the screen you should try to get over the wall to rescue the members of the brotherhood.

A fast-loading system is used to load the game - it seems quite effective and no problems occured.

A small point worth mentioning is that the cassette case supplied with the game has two extremely sharp edges on it; these are unnecessary and serve no function but could easily cut a child.