Crash


Scooby Doo

Author: Nick Roberts
Publisher: Encore
Machine: Spectrum 48K

 
Published in Crash #67

Scooby Doo

Scooby Doo is the perfect example of highly defined playability with a devious mix of addictibility; the sort of game you'll play and play. Programmed by Gargoyle Games, sadly no longer working on things Spectrum, in 1986, Scooby Doo is still as much fun to play today as it was then.

You control Scooby, running on hind legs, through a huge haunted mansion wherein his chums are being held captive by evil scientists. Scooby's job is to run through each mazelike level, bopping ghosts and other assorted ghoulies to release Velma, Shaggy (gnuk!), Fred and Daphne. When they're safe, Scooby progresses even further to kill off the scientists on the higher levels of the mansion.

Scattered throughout the mansion are the 'oh desirable' Scooby Snacks; when eaten, they bump up Scooby's number of lives by one. Scooby Doo received a CRASH Smash when it was originally reviewed, and we've enjoyed it so much it deserves another!

Nick RobertsRichard Eddy

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