Scooby-Doo (Elite) Review | Your Sinclair - Everygamegoing

Your Sinclair

By Encore
Spectrum 48K

Published in Your Sinclair #46


Remember Shaggy, Fred, Velma, Daphne (wahay) and Scooby? Oh. Well, anyway, Elite has regurgitated its game-of-the-cartoon which was Megagamed first time round. As I remember it, Elite screwed up the first time it had a go at this one, and ended up having to get Gargoyle (who?) to cobble something together in about two weeks or something ridiculous. You wouldn't belive it, though. This one's triff through and through.

As usual, the team has run into trouble and has been bottled by a mad scientist who can presumably think of nothing better to do. Scooby has escaped unscathed so, with your help, he's got to rescue them all from a haunted house (the sort with portraits whose eyes move and book cases that swivel round, but you don't get to see them). There are thousands of baddies to smash up using Scooby's new-found karate skills, and these vary in the games four levels from merely nassty to the sort of thing even Fred wouldn't want to look straight in the eye.

Graphics take priority here, with some excellent animation, but, although it's really just a tarted-up scrolling beat-'em-up, Scooby's great fun underneath too. Difficult aussi, but I did nearly get on to Level Three. And I'd have done it too if it wasn't for those meddling kids!

Jonathan Davies

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