Home Computing Weekly


Author: J.G.
Publisher: Quicksilva
Machine: Commodore 64

Published in Home Computing Weekly #130

This game is well named because I'm in two minds about it. Although r love the idea behind it and the quality of the graphics and sound, I find it extremely difficult to play.

The plot follows the story of Alphonse T. Nurd who, like the Sorceror's Apprentice, cannot settle in his humdrum life and fiddles about with his master's latest gadget. This has the unfortunate effect of splitting AI's personality so completely that two of him exist at the same time.

All is determined to do something to correct the unfortunate situation while Al2 tries to be as awkward and obnoxious as possible. I f you buy this game be careful because if the two Als meet then evil AI gives good AI a swift kick across the shins.

The game has five scenarios but since I couldn't get past the first I can't say a lot about those. No doubt someone at Quicksilva knows the secret but I enjoyed just wandering around having AI2 undo everything I made All do in his attempt to save himselves!

A strange game but at least it displays a sense of humour. Even the cassette insert is schitzoid.


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