ZX Computing


Sbugetti Junction

Publisher: Bug Byte
Machine: Spectrum 48K

 
Published in ZX Computing #30

Sbugetti Junction

Luigi is a trainee traffic cop and has come all the way from Macaroni to learn how we Brits cause accidents over here. Before he can return to his wife Fettucine, he has to let lots of cars go pasta him without keeping anyone waiting too long.

The screen is divided into two areas. The junction full of assorted bikes, cars and lorries wanting t go every which way occupies the main area whilst in the bottom left hand corner of the screen there is a large picture of Luigi doing semaphore impressions and another box giving details of how well he is doing them. There are plenty of game options to select from ranging from degrees of difficulty (light, heavy and rush hour traffic) to whether cars drive on the left or right side of the road.

Luigi can turn to face any of the four directions and can then wiggle his arms around to give various signals such as stopping a lane of traffic or allowing another lane to turn right. Everything must be kept moving smoothly and no-one should have to wait too long before being allowed to move. Dither too much and the cars in the lane in question start to flash. Unless you now remedy things straight away, the game ends. Points are awarded for each car successfully through the junction. Get everyone through without crashing or waiting and you move to the next, more difficult junction.

Sbugetti Junction is a pleasant enough game to play but doesn't really have any lasting appeal. Unless you have always wanted to be a policeman or traffic warden or the Mafia have made you an offer that you cannot refuse, give this one a miss.