Salamander (The Hit Squad) Review | Your Sinclair - Everygamegoing

Your Sinclair


Salamander
By The Hit Squad
Spectrum 48K/128K/+2/+3

 
Published in Your Sinclair #59

Salamander

If you were paying attention, you may remember Jonathan's small quibble a while back about Nemesis being just too plum hard for its own good. And I must admit, I'm having similar problems with the follow-up. Salamander - I've been playing the thing for hours and still haven't managed to complete Level One. Ahem. And I even got someone who is good at playing games to try as well, and he couldn't do it either.

It's much in the same vein as Nemesis (your averagely average horizontally-scrolling blasting-add-on-weapons jobby) and equally hard, although luckily this one is miles better (if you remember, its predecessor wasn't actually all that good). For example, there are loads of different aliens, spooky cavern things to fly through with these huge hand jobbies which come out and grab you, and piles more besides. The instructions also promise nuclear spiders, organic monsters and demons beyond the dimensions of our minds. Berlimey! And the end-of-level monster'll probably be a complete bummer to complete if the difficulty level of the rest of the game is anything to go by.

It's good, but a bit of a stiffy. [I beg your pardon? - Ed]

Rich Pelley

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