S.O.S. (Visions) Review | Big K - Everygamegoing

Big K


S.O.S.
By Visions
Spectrum 48K

 
Published in Big K #10

S.O.S.

Hey man! What's this?! None other than my old pub pal, Lunar Lander... long time no play, eh? Just when I'd thought all the old faithfuls had tottered off to that great arcade avenue in the sky, up crops this ol' dog decked out new technicolour threads. Never fear though, the gameplan remains pretty much unchanged.

Those dang humanoids are still stranded on that alien moon and it's *still* your job - no promotion - to pilot a lander down through rolling clouds of monsters and meteors in order to pick 'em up. Unfortunately, not only is this rescue job still intrinsically boring but, in this guise, it's also hampered by poor design.

The first screen is so difficult that it promptly kills off whatever vague historical interest the game might still hold. We're talking archaeology here! Avoid.