C&VG1st April 1988
Published in Computer & Video Games #78
Deep, deep beneath a deserted warehouse an evil criminal mastermind holds a group of unfortunates hostage. His plan? To take over the world, of course, in the time-honoured evil, criminal mastermind tradition.
You play a James Bond-type from the Rolling Thunder Undercover Cop Agency, going up against the wicked Geldra on his home turf, freeing the hostages and wasting the big cheese himself. Sounds easy? Well, I can assure you it's not!
As you move around the warehouse, searching for the secret door that leads deeper into the fortress, hooded bad guys leap out at you, blasting with pistols and throwing bombs from the overhead catwalk. They might just be cannon fodder, but they pack a punch, and there are enough of them around at even the early levels to make staying in one piece a real problem.
You can escape immediate danger by ducking into doorways, some of which contain new ammo for you to reload, or by jumping up onto the catwalk - press Fire and Up together - but new hazards can lurk there as well.
As always, the further you get into the game, the hotter things get, with ceiling-mounted laser cannons opening up and various obstacles appearing underfoot, including stalagmites and lava have to go around the whole thing twice before you get a shot at Geldra, considering that the graphics aren't sufficiently inspiring to keep the interest for very long.
If you are in the market for this kind of scrolling, multiple platform shoot-'em-up, it might be worth checking out the competition, such as Ocean's Gryzor, before splashing out.