Rollaball (Timeslip) Review | Home Computing Weekly - Everygamegoing

Home Computing Weekly


Rollaball
By Timeslip
Amstrad CPC464

 
Published in Home Computing Weekly #92

I have to admit that this is a very original game and one that I have never seen before. The aim is to keep the ball rolling around the complex track displayed on screen. This consists of roads which criss-cross and intersect with the others at junctions. You have a panel which you slide around the board changing the nature of these junctions as you do so.

If you are careful and can follow the road along its path you can keep the ball rolling until the Wraparound effect comes into play.

This means that the ball will go off one edge and then return on the opposite edge and makes the game a little easier.

The instructions, on screen only, are inadequate and only confused me. You have to play a number of moves before you get the idea at all.

There is a good screen appearance but the game lacks the quality that you would expect from this capable machine. More colour and sound could have been given and bonus screens could have been used too.

D.C.