Robon (Softek) Review | Home Computing Weekly - Everygamegoing

Home Computing Weekly

By Softek
Spectrum 16K

Published in Home Computing Weekly #19

The blurb with this program tells me that it's closely modelled on Berserk - so at least you know what you're getting!

For the uninitiated, the game is based on a series of mazes, made up with electrified fences. Touch one and... zap! You are pursued by a number of Robons, who not only must avoid the fence, but also your Laz-Gun.

If they catch you their touch is deadly. Dodging and weaving is a highly recommended way of increasing your chances, but beware! The Rabok is waiting to appear if you hang around too long and then... Kapow! Another life bites the dust. Further mazes follow for the skillful.

Rather superior graphics mark this game out, as does the quality of the sound.

One other feature of note is the facility to change the speed. You may not think it all that important, yet it adds substantially to the value of the game.


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