Your Sinclair


Quazatron
By Hewson Consultants
Spectrum 48K

 
Published in Your Sinclair #6

Quazatron

You might as well ignore the fact that this game is supposed to be the Spectrum version of a C64 game called Paradroid. I mean, it's a whole different ballgame. Er, that's just a figure of speech, it's not a ball game...

The plot, for those of you wise enough not to have played the C64 version, revolves around a certain little droid called KLP-2, aka Klepto, assigned to deactivate the armies of hostile alien droids that inhabit the underground city of Quazatron.

Klepto disables the droids either by blasting them to their component atoms (crude but effective), pushing them off thew programmed routes, ramming them if he's strong enough, or by 'grappling'. This is a process by which you take over the grappled droid's mind at circuit level, switching gates in his circuits until he relinquishes control.

It's totally brilliant! By far the most original scenario to pass before my eyes, and certainly the greatest all-round challenge. Don't get me wrong, I like games that involve blasting things to bits, but as well as the thrill of destruction I like a bit at strategy thrown in. Partly to justify my interest in wanton havoc, but also because it's nice to play a game that stretches more than your joystick. I like to be stretched all over... but then I'm a bit pervy.

Phil South

Other Spectrum 48K Game Reviews By Phil South


  • BMX Simulator Front Cover
    BMX Simulator
  • The Sentinel Front Cover
    The Sentinel
  • The Trap Door Front Cover
    The Trap Door
  • War In Middle Earth Front Cover
    War In Middle Earth
  • Stormbringer Front Cover
    Stormbringer
  • Thanatos Front Cover
    Thanatos
  • Spindizzy Front Cover
    Spindizzy
  • Dragon's Lair Front Cover
    Dragon's Lair
  • The Archon Collection Front Cover
    The Archon Collection
  • Uchi Mata Front Cover
    Uchi Mata