Home Computing Weekly


Pi Mania
By Automata
Dragon 32

 
Published in Home Computing Weekly #5

Your quest in this adventure game is to hunt through time and space for the Golden Sundial of Pi. But watch out for the Pi Man - he may not be all he seems!

A new twist to this game is that the object of your quest actually exists. If you can work out the overall meaning of the game, you could win the real Sundial, made of gold and diamonds and valued at £6,000.

And as well as the program, the Pimania cassette also contains the Pimania theme tune, sung by the strangely familiar Clair Sinclive and the Pi-Men.

Pi Mania

These frills aside, rich use of colour graphics and music is the first thing you notice about Pimania. The text is also neatly presented, within the constraints of the Dragon's display.

But, though the animation and "full musical score" are quite fun for a while, they soon begin to pall because of the inadequacies of the game itself.

Compared with other adventure games, Pimania has very few (about 20) different places to explore. I found the Pi-Man's requests (invariably accompanied by an irritating bit of music) absurd. And the program can only understand the simplest of instructions.

However, the program loaded first time, and adequate running instructions are supplied. Instructions on how to play are another matter - here you are left in the dark.

Nice gimmicks - shame about the game.

G.M.P.

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