Passing Shot (Encore) Review | Sinclair User - Everygamegoing

Sinclair User


Passing Shot
By Encore
Spectrum 48K/128K/+2

 
Published in Sinclair User #111

Passing Shot

A good tennis sim is a joy to behold - let's face it, this is the ideal sport to put on a computer. You have one and two-player modes, a minimum of necessary animation, and so long as you get the ball dynamics right, it's difficult to make a hash of it.

Teque's conversion of the Sega coin-op Passing Shot has all the features you would want of a tennis sim - one-player, two-player and doubles mode, joystick control of choice of shot (flat, slice, top spin and lob), and all the features of the game such as aces, double faults, direct returns and so on. The big gimmick, though, is that you have an audience-eye view for the serve, and a top-down view during the rally.

While this could have made Passing Shot a uniquely enjoyabie tennis sim, in practice the slight pause and screen blanking between the serve and the volley is so irritating and off-putting that it spoils most of the enjoyment.

Not complete balls, then, but hardly ace.

Label: Encore Memory: 48K/128K Price: £2.99 Tape Reviewer: Chris Jenkins

Overall Summary

Disappointing tennis sim - John McEnroe would have a tantrum with the delay between the audience eye view of the serve and the actual overhead shot.

Chris Jenkins

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