This is a solution to the BBC Micro version of Palace Of Magic, a game also made available for the first time on the Electron as Palace Of Magic 2016. Originally published in The Disk User, I have left much of the text untouched but added in screenshots and broken the solution into sections to aid readability.
So if you've never got hold of the Magic Sword or the Magic Boots, and never restored the hero to his original size, then now's your chance...
Note: Co-ordinates are given as they appear on screen - 'y' and 'r' are yellow and red respectively and keys are coded thus: m(agenta), (w)hite, (c)yan, (b)lue, (g)reen and (r)ed. So the starting point (The Main Palace) is y0:y0.
Also, you will be aware (if you have any experience of the game) that there are energy-giving top hats scattered throughout the palace. This solution does not (except in one instance) give any direction as to whether or when you should collect these; it is up to your own judgement.
Part 1: The First Jaunt
Part 2: The Church And The Dungeons
Part 3: The West Tower
Part 4: The Caves
Part 5: The Firepit Puzzle
Part 6: The Princess And The Frog
|Give the frog to the princess and go right to yJ:r1.|