Zzap


Osmium
By The Power House
Commodore 64/128

 
Published in Zzap #35

Osmium

Ten planets separate the player from success. This left to right horizontally scrolling shoot-'em-up is filled with alien formations which are destroyed or avoided. Icons are collected by shooting to provide extra features such as increased speed and firepower. At the end of each level a large mothership is destroyed in order to progress.

JR

This is simply an extremely derivative and ultimately tedious shoot-'em-up. The action is neither fast nor attractive: it's all a case of being in the right place at the right time.

The unusual bouncing screen proves appealing for about three seconds before it starts to make you feel sick; the gameplay takes a little longer but has the same effect.

Osmium

The speech is reasonably clear, but sounds like a miserable Flowerpot Man, while the sound effects are similarly substandard, consisting of just blips and weak explosions. As a whole package, it's dull and uninspiring.

PS

It's quite remarkable how anyone can have the cheek to rip off Delta so shamelessly. Even to compare it is an insult to the Thalamus game, since this is very much a poor man's version.

Unfortunately, it has also taken the annoying aspect of Delta: the necessity of collecting certain icons to ensure progress. After a reasonably good front end, the gameplay itself is appalling. It only takes a few goes before boredom sets in - after all, everything has been seen before.

Osmium

The vomit-inducing bouncing screen is the last nail in the coffin.

Verdict

Presentation 41%
Reasonable title screen but nauseous bouncing display.

Graphics 35%
Derivative sprites and bare, weakly-detailed backdrops.

Sound 37%
Pitiful noises and average title music.

Hookability 28%
Frustratingly difficult once icons have been missed, and dull even if they haven't.

Lastability 31%
Ten levels, but nothing new in the gameplay to draw you back.

Overall 33%
A cheap and decidedly uncheerful version of Delta.