Your Sinclair


Orbix The Terrorball

Author: Gwyn Hughes
Publisher: Streetwise
Machine: Spectrum 48K

 
Published in Your Sinclair #14

Orbix The Terrorball

First from the Domark non-tie-in, arcade label... surely an attempt to escape the notoriety of past turkeys like View To A Kill. Well, it's good to report that Orbix is not the load of old spheroids that you might have feared.

This game's of the 3D, seen from above, variety. But Marble Madness it's not, because Orbix bounces rather than rolls, and the landscape is littered with structures that make it look like the garden of a modern sculpture collector.

You begin on the planet Horca, and as with so many planets in computer games, there's no Welcome mat awaiting your arrival. In fact, the natives are determined to hamper you in your mission of mercy. You must locate stranded astronauts and the sections of their fragmented ship, which you have come equipped to rebuild.

Orbix The Terrorball

Before your search can start for real, you'll need a Federation Property Developer. The FPD will guide you to where the bits of the ship are scattered. But the Horcan horribles are out to get you, so you'll have to shoot first and ask questions later.

You've got unlimited ammo for this mission, but not endless energy. All is not lost though, because a hammered Horcan holds enough power to recharge your cells for a while, if you bounce over his remains and dance on his grave.

To help in your search there are two alternatives to the main display. A long range radar helps locate astronauts, while the planetary map indicates how to avoid traffic jams on the busy by-pass! But avoid getting shot at too much, because you could lose the use of these valuable visual aids.

When you finally locate the component, you then have to battle a droid for it. Providing you win this duel, you must race back to the centre of the radar. The droid booby-trapped the bit and you've got just ninety seconds to return it to the neutralising zone.

Controlling Orbix isn't easy. Every time you hit an obstacle you bounce back and have to re-orientate yourself, but eventually you'll pick up speed. The view screen scrolls smoothly - a distinct advantage over games where the landscape merely flips. There are also four difficulty levels.

Despite the fact that it's a competent game, my reaction to Orbix was rather neutral. Somehow there just didn't seem enough variety, enough drama, enough meat, to make me want to play for long. Then again, it could be that it'll grow on you with time, so bounce into your local software shop and take a look.

Gwyn Hughes

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