C&VG


Moron

Author: Keith Campbell
Publisher: Atlantis
Machine: Spectrum 48K/128K

 
Published in Computer & Video Games #61

Moron

This is about a race of people known as the Morons, who, whilst joyriding in space, stumbled upon and stole the three Pillars of Time. The ship's captain, deciding to keep them for himself, removed them from the safe, and hid them around the ship.

When the theft was discovered, the Moron crew killed him, but being thickos, they forgot to torture him first, so failed to learn where the Pillars were hidden. Thus, whilst searching for them, they let the ship drift out of control into a collision course with Earth.

Your job is to teleport to the ship, find the Pillars, and get away with them. As the game starts you find yourself in a teleport room, all set to go.

Moron

The ship is a big one, and on each level within it, there is a large network of corridors and cabins. Some of them are mighty strange, too - like the execution room which has three letters ranging from Nasty to Very Nasty.

There's the usual radio room, electrical room, and many others, including the ship's cinema.

Being a Moronic Ship, it appears to be coal-fired. How else can the pile of coal and coke found in the fuel store be explained? This is a walk-about game - you will need to find out what's around, before going in for the kill.

Moron

All the while you are searching the ship, and deciding what to do with the various diverse objects that you are amassing, you are consuming oxygen, and battery power.

Scattered around the ship are spares. They cannot be carried, but can be changed on the spot with the help of a Moron Robot.

It pays to keep a careful map, so as to head in the right direction at top speed, when the warning is given that a replacement is needed. The number of moves allowed after the warning is given is fairly small.

Moron is a Quilled graphic adventure, and by having relatively short text, packs a lot of objects and locations into its single load. Therein come the puzzles - fitting the right object to its puzzle. Because of the diverse nature of the objects and puzzles, the game is lacking a little in atmosphere, but don't let that put you off.

It has to be said Atlantis have done it again! There's plenty of adventure there for your £1.99 and it's worth playing!

Keith Campbell

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  • The Graphic Adventure Creator Front Cover
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  • Ashkeron Front Cover
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  • Mountains Of Ket Front Cover
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