ZX Computing


Monty On The Run
By Gremlin
Spectrum 48K

 
Published in ZX Computing #22

Monty On The Run

Another in the Monty Mole series. In this game he has to escape by travelling through many devious and delightful screens of pure frustration. It seems too simple to describe it as another platform game, but it is. Added to the usual problem of carefully timed jumps is the sneaky device of having to choose and take with you five items of equipment from a selection of 21 objects before you begin an attempt. Get one wrong and you find yourself stuck and unable to get any further.

The screens are well designed to provide just the right level of difficulty, the animation is good - I loved Monty's somersaulting jumps - and key response is very good.

My only moan is that collision detection seems to be by attributes and this oten gives the impression that you have avoided some malignant sprite only to find Monty expiring in front of you. With 43 screens, this should keep his fans happy and probably gain him a few new ones.

One of the better programs of this type.