Mindshadow (Activision) Review | Home Computing Weekly - Everygamegoing

Home Computing Weekly

By Activision
Commodore 64/128

Published in Home Computing Weekly #108

Not being content with the arcade market, Activision has now entered the adventure field. This disc-based program offers both graphics and text and follows the current trends in adventuring. The plot is simple. You find yourself on a deserted island. Worse still, you have a dose of amnesia. Your task is to find out who you are and who dumped you in this predicament.

The format is fairly standard with each location illustrated in multicolour mode. The bottom few lines give the current text, but the return button toggles the graphics so you can check the last 25 lines of text.

The parser is quite competent, accepting multiple commands. You can use it to refer to the last item named and a wide range. of commands are available. An additional command is THINK which may nudge some ideas from your memory. If you get stuck, you can invoke assistance from a friendly condor but it hasn't helped me much so far. The function keys can be used to enter the commonest commands.

The high spot of this game is the superb graphics, in fact the best I've seen. These appear to be of Koala pad quality but drawn rather than block loaded. The creator of these pictures has clear artistic abilities and has done a great job. The disc is accessed each time a picture is required but it's pretty fast.

Overall a tough and entertaining game which, unfortunately, is perhaps a little overpriced.


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