Amstrad Action


Minder
By DK Tronics
Amstrad CPC464

 
Published in Amstrad Action #1

Minder

As Arthur Daley, you take your place in the sleazy, underhand, double-dealing world of the London black market. You have 15 days in which to concoct as many shady deals and make as much folding greenstuff as possible.

You start at home with £2,000 and four possible destinations. At each of these, you will see a small graphic representation in the middle of the screen with the faces of those present on either side. Below is a box in which you can have conversations with people, either at your instigation or theirs.

The four locations are the lock-up, the Winchester club, Terry's flat or a dealer's premises. Your aim is to buy various items like ballcocks, coffins and commodes and sell them for a healthy profit. Goods can be bought and sold from people in the Winchester or from a dealer and you'll have to haggle over price and quantity in appropriate cockney slang.

Minder

Terry can act as your minder (some punters can turn nasty!) and also collect and deliver goods. He and other people are often hard to track down and you have a limited number of hours of the day in which to deal. At the end of the game, Arthur himself pops up to tell you how you've done.

Good News

P. Great facial animation.
P. Good atmosphere and humour.
P. Absorbing trading and wheeler-dealing.

Bad News

N. Conversations can scroll by too fast.
N. There isn't anything else apart from the trading!