Sinclair User


Mind Trap

Author: Tony Dillon
Publisher: Mastertronic Plus
Machine: Spectrum 48K/128K/+2

 
Published in Sinclair User #89

Mindtrap

I can't understand why Mastertronic should have tried to put a plot to what is nothing more than an enjoyable arcade puzzle game, but try they did. Basically, we're told you are trying to keep the world in some sort of neat tidy order. This is difficult not because of political problems or certain attitudist racial inequalities. (Get on with it - JD). No Sirree. The reason it's very hard to keep the world in some sort of neat working order is because somebody keeps leaving all the lovely coloured blocks in a mess.

And so your task is to rearrange all the blocks and place them in rows of colour corresponding to small markers at the bottom of the screen.

Just because you're a real stickler for detail and order, you have decided that the only way you can rearrange the blocks is by rotating them within blocks of four. This is done by positioning a cursor over a group of four blocks, holding down the fire button and pressing left or right to rotate the group of four left or right.

Mindtrap

To add insult to injury, you are restricted to the amount of positions you can place the cursor. The places you are allowed to centre the cursor on are marked with a dot, and the places you can't aren't. It's pretty annoying when you think all you have to do is rotate a certain block of four to finish the screen, and it turns out you can't because you can't actually put your cursor over it.

And that's the game. Well, not quite. For the first thirty levels, that's the game. Then the fun really starts. The game goes 3D. Then you have two planes to play on, taking blocks from one plane to the other. The number of planes increase as you work your way through the challenge, which could be pretty tough, taken as there are 999,999 screens.

The game is simple, and for this particular game, it's a problem. With a game of this type, there are only so many different types of puzzle you can come across, and once you've worked out all the little tricks, you find yourself flying through the levels at an alarming rate. So much so that the game becomes boring through repetition. I can't see anyone other than AS playing this through to the end.

But that's what they said about Rubik's Cube.

Graphics are simple and functional. Sound is simple and functional. A simple functional game. Worth checking for a challenge, but MENSA won't use it.

Verdict

Infinitely huge arcade puzzly thing. Interesting until it isn't.

Tony Dillon

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