Amstrad Action


Micro Mouse

Author: Trenton Webb
Publisher: Mastertronic Plus
Machine: Amstrad CPC464/664/6128

 
Published in Amstrad Action #57

Micro Mouse

It's a well-known fact that the most cost-efficient way to repair supercomputers is to use robot mice. At least it is in Micro Mouse. Here, electronic mice are used to repair the burnt-out circuit boards of computers. But before they can do any of this they need to be trained. That's your job. You take control of the little rodent as he scampers around the circuit board looking for breaks in the tracks to mend. As always, things aren't as simple as they could be, and miniature baddies patrol the circuit intent on causing as much mischief as they can. The beasties come in three varieties. One type runs round the circuit randomly, inflicting damage when it runs over you. Then there are others which actively come looking for you. The third category is a kind that causes damage to the circuit board as well as to your furry friend.

Unfortunately, your little mouse is defenceless against these energy-zapping nasties, and the only thing for it is to avoid them.

Movement is confined to running along the tracks of the circuit board. So if a nasty is heading your way and there's one approaching from behind then it's curtains. This is one of the game's shortcomings. It's very difficult to avoid collision once there's a beastie on your tail.

Micro Mouse

Graphically, it ain't no oil painting. The backgrounds are not particularly well drawn and the sprites are miniscule - maybe that's why it's called Micro Mouse! Nevertheless, they are functional, and everything looks clear enough - nothing gets confused with anything else.

Soundwise, the game is a stunner, with a really excellent title tune. You know the son of thing - lots of little pitch bend effects. In the game, though, it's back to basic spot effects. You can't have everything.

The idea behind Micro Mouse sounds good. The game is well programmed, and well polished. Sad to say, then, when it comes down to playing the game it rapidly becomes tedious. The nasties become inescapable, and it's just not fun to play.

Second Opinion

Micro Mouse

I like the idea. We won't talk about the rest.

First Day Target Score

Get to the second circuit board

Green Screen View

Doesn't help.

Verdict

Micro Mouse

Graphics 59%
N. Small, undetailed sprites.

Sonics 86%
P. Good title tune.
N. Spot FX only in game.

Grab Factor 57%
P. Interesting concept.

Staying Power 32%
N. Inescapable baddies.

Overall 48%
N. Quickly becomes boring.

Trenton Webb

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