Computer Gamer


Mediatar
By English Solurum
Atari 130XE

 
Published in Computer Gamer #12

Mediatar

Long long ago, in a computer far, far away, someone invented a doomsday machine. It was somehow put into orbit around two satellites called Xylos and Pholos; this, it was thought would stop any threat altogether of war.

All went well until the evil invaders called the Zags decided that Xylos and Pholos was a nice place to destroy. Your mission is not however to stop the doomsday device, but to find the mythical Time Crystal which can make everything harmful disappear to another time zone.

Far be it from me to say that whoever thought this up needs to see a doctor, but this story has nothing to do with the game. The actual game is a cross between a lunar lander/city bomber type game and Attack Of The Mutant Tomatoes.

The lunar lander stage has quite nicely animated towers and bricks, but the lander is quite awful. Four years ago it may have been quite good, but nowadays, not acceptable.

This stage lacks any great challenge, it should have been dropped altogether, it detracts from the overall game.

The annoying thing is that at any stage you may be called to this screen to go and bomb a very unsmart ship, losing the momentum of the game altogether.

The good part of this game comes as a series of quite challenging screens, which simply post the problem of getting through them. You may be called upon to fetch apples across a stream and build a horse (Huh?), avoiding the killer trees is quite nice and getting the horse across the bridge is... hard.

The instructions are intentionally cryptic, and this adds to these screens enjoyment. Unfortunately the gameplay is lost slightly because of the space screen, and this gives a very amateur feel to some aspects of the game.

Overall this game is brought down because of the space phase. The originality of all the other phases do not quite make up for this.