Computer Gamer


Master Of The Lamps

Publisher: Activision
Machine: Commodore 64

 
Published in Computer Gamer #3

Master Of The Lamps

Activision threatened the world with a new series of programs which would explode like an expensive firework illuminating the dusky sky of the software market. If this is the example then it's going to be more like a damp squib.

There is great similarity between this and Simon, the mimic the tune game much beloved by program contributors of magazine listings.

Colourful it is, exciting it is not. Basically, you must travel through a corridor in space on your magic carpet. At the end of the corridor is the Genie's room which has an array of gongs. Three beats on the gong will summon the Genie who blows smoke rings of pure music. As the smoke disperses a range of notes is played which you must repeat exactly as heard. If you do not play fast enough, a musical note gradually descends and throws you back along the passageway.

Your lives are unlimited and so is the boredom of having to renegotiate the passages to have more musical smoke blown in your face. I must admit though that the graphic effects of the passages are very well done; it's just a pity that the rest of the game is one long technicolour yawn.