Zzap


Master Of Magic
By Mastertronic
Commodore 64/128

 
Published in Zzap #12

Master Of Magic

Whilst exploring underground caverns, you chance upon a deep black pool. A ripple in the mirror smooth surface draws you closer to the edge. A powerful hand slides out and quickly grabs you under! It is the hand of Thelric, Master of Magic, plunging you into his strange mythical world of Magic and Mystery.

'It is written in the Book of Magic that only Thelric has the knowledge which blends time and space into a powerful spell. He will not cast this spell to return you to your own world until you have retrieved for him the lost Amulet of Immortality. Without it he will age and die.'

So reads the intro to Mastertronics latest game. It's actually rather difficult to categorise. The whole thing is normally controlled via the joystick, with the need for rapid player response like an arcade game. The actual plot is typical adventure material, but the way in which the character must act in order to survive and be successful has overriding elements of strategy. In other words, everybody in the office said, 'You do it!' Who am I to argue?

Master Of Magic

In fact, this is the most remarkable game I've ever seen for the price. Those who have heard about PSS's MIDAS system will be familiar with the way the game works. In the top left corner of the screen is a constantly changing plan of the player's current location, showing other creatures present as well as a small blob revealing your exact position. The player is only shown what his or her character is able to see. On the right hand side of the screen is the information window, which basically contains a text version of what is going on. In the middle part of the screen is a kind of 'action window.' On pressing the joystick button, a series of commands appear in this window. Toggling the joystick allows a particular word to be highlighted, and a further button press accepts that command.

As an example, a small bat might appear in the room. In the information window, this information will also be displayed. Pressing the button the command list appears, and I toggle the joystick until CAST is highlighted and press again. The command window updates showing all the spells I could possibly cast. Selecting MAGIC MISSILE, I press the button again and the text display might answer, 'The bat is dead.'

One interesting feature I haven't mentioned so far is that when certain phenomena appear (I say phenomena because they can be anything from stairs to orcs), a picture appears in the window at the base of the screen. These are colourful and well drawn. If one of them is a creature killed by you, the word DEAD written in blood curdling red is 'stamped' on it. A very nice touch.

Master Of Magic

So using this method of interaction, the player is free to roam a large (and necessarily mappable) dungeon, inhabited with various forms of undead and other nasty creatures in the quest. The only quibble I have about the way this system works is that responsiveness of the character is sometimes too fiddly for my liking. It's possible to get most inconveniently stuck in a doorway when trying to run away because you have to be exactly in line with the outgoing passage. This proved fatal more than once.

The game is full of features you would not find in many games twice the price. After killing a monster it is possible to use any possessions it carried. Fighting depends on what weapon the character is holding in his right hand. Mind power necessary for magic is limited and must be used wisely. Monsters even have their own nasty habits. Finally the Rob Hubbard score for this game seems to suit it perfectly and adds a touch of real professionalism.

Master Of Magic is a terrific game. It's well designed, fast and exciting. It plays well and demands a lot of skill from the player. The fact that it has been released at this price just shows what software houses can offer when they try. It doesn't appear to be quite as comprehensive as the MIDAS system, but if that means it is only a cheap version of Swords and Sorcery then it's a very good cheap version.

Verdict

Master Of Magic

Presentation 85%
Very well laid out indeed.

Graphics 83%
Animated graphics are crude but effective. Static graphics are escellent.

Instructions 70%
Concice but clear.

Master Of Magic

Authenticity 65%
It's a reasonable role playing game.

Playability 84%
Easily playable and quite addictive.

Value For Money 98%
Should set an example to other software houses.

Overall 88%
Not as comprehensive as Temple Of Apshai but still fun to play.