Well aren't you the bloodthirsty little mercenary? After years of zapping, splatting, maiming and killing persons as a hitman operating illegally, you've finally been given the licence to go legal as the State has recognised your 'talents' and awarded you Bounty Hunter status.
Being in another class to the majority of inept kill-merchants employed by the State, you decide to go straight to the top and search out four extremely notorious thugs hiding on planet Zybor. Xtro II, Ariel Head, Maz Porka and Yokohama are a quartet of particularly vicious people who would soon as kill a man as look at him. Their redeeming feature, from your point of view, is the 100,000 credit bounty placed upon their ugly heads.
The official bounty hunter's kill kit includes a Mantronix: a relatively nasty cyborg that is controlled remotely by its supervisor. The main advantage over sending in a Mantronix as opposed to a real man is that if a energy blast hits it, the Mantronix won't be splurged into a mish mash of blood and string bits over the surrounding square kilometre. A Mantronix hit by an energy burst merely loses one of his nine supplied shields.Remaining safely in your craft, placed in geostationary orbit far above the madding crowd, you can coolly and cruelly guide the remote controlled robot to the lair of the four desperados lurking on Zybor.
The view screen shows an Ultimatesque 3D view of Mantronix and his surroundings in glorious monochrome. Four-directional control is supplied, and a fire button activates a laser cannon. Mantronix moves around diagonally, and if the robot goes of screen another flips promptly into view. There are a thousand or so of these screens and Zybor's landscape is a bit bleak nothing much survives on the surface of this planet. The laser comes in handy for despatching the mindless baddies that constantly hassle Mantronix as he plods around under your command. If a Zyborian nasty should happen to bump into Mr M, he loses a shield.
There are numerous bits of equipment hanging around Zybor's rather desolate land and picking up a certain item by wandering over it gives Mantronix the power to destroy a pulsator, the criminal team's life source. Also worth collecting are power cubes: with all eight in the possession of your robot, the conveyor belts that limit Mantronix's area of movement reverse in direction.
All the conveyor belts are totally invisible and are only detected when Mantronix puts his feet onto a section of floor that is moving, and is moved in the direction of the belt's travel. Invisible barriers also exist on the planet surface, so the scenic route is often needed to get somewhere specific...
The game is up once all four baddies have been despatched, though this is not a trivial task, considering the vast amount of wasteland to be explored.