Home Computing Weekly


Kraal's Kingdom
By Buntasoft
Commodore Vic 20

 
Published in Home Computing Weekly #41

Writing a good adventure is, in many ways, much more difficult than you would think. The problems are exacerbated by lack of memory.

This author attempted to overcome this lack by writing the game in two parts. This nearly works, but is foiled by some appalling mistakes in technique.

The scenario is standard enough. You charge around the place endeavouring to acquire the necessary impedimentia to rescue the princess.

The descriptions of the locations are good and the screen handling adequate. The main black spot is the interpretation.

The author uses the method of expecting certain fixed commands only. This means that rather than a fixed two word command, several words may be expected. This saves memory, but makes play a nightmare.

As a result, I got stuck on a plank in the middle of a lake. Only by cheating could I find which specified phrase was expected.

I found the game a little dry and lacking humour. In spite of these moans, at the price it is very good value and is guaranteed to drive you to the extremes of despair (as any adventure should). I wouldn't, however, recommend it for a beginner.

A.W.

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