Kong (Anirog) Review | Home Computing Weekly - Everygamegoing

Home Computing Weekly

By Anirog
Commodore 64

Published in Home Computing Weekly #36

This version of Donkey Kong really beats all others that I have seen on Commodore machines. The object of the game is to rescue the beautiful Fay Ray from that dreaded of beasts, Kong.

The game consists of four different screens.

In screen 1 you must get to the top of the screen, by climbing ladders, while Kong rolls barrels and fireballs chase you.


Screen 2 consists of a pie factory. There are moving conveyors, fireballs, a cooker and pies which can deter you from getting up the ladders.

The third screen is quite complex. You must manipulate your way across large gaps using two lifts before you can get to the top.

Once you are on the ladders to get to the top of the screen, girders are thrown down at you. Split-second timing is required.

The last screen (which at the time of writing I have not yet reached) is Kong's lair. You must knock out all of the supports to make the lair collapse. Once you have done this, you have rescued Fay Ray.


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