When Mastertronic set out their stall in the software market they were seen as a nine day wonder. No-one expected that a handsome profit could be made from games at such low prices. That Spellbound should have received such lavish praise shows just how far the company has come and Knight Tyme should carry on the good work.
This time the Magic Knight has been catapulted into the 25th Century onto the decks of the USS Pisces. The spaceship is inhabited by a range of robots and aliens who can help or hinder the Knight in his search for the Time Guardians.
Windimation is the awful name for the clever menu system by which the Magic Knight's actions can be controlled. Each menu superimposed upon the screen displays a selection of options or sub-options. The options allow you to question other characters in the game, examine and manipulate objects or save the game until another day.
A few hints are given on the cassette insert to get you started on the right track. With this knowledge, and a little perseverance, you'll be able to move the starship to boldly go where no knights have gone before.