Addictive Games are best known for simulation games such as the monster-selling football Manager, but this new release shows the Bournemouth-based company taking a completely new direction.
Kirel features a cute frog-eyed character who hops around the seventy 3D screens that make up his world in search of bombs to defuse and objects to collect. Kirel can only climb one step at a time on a screen, so he must pick up and drop blocks as he goes along, building staircases and bridges as they are needed. You can only move to the next screen when all the bombs on the current level have been defused.
Each level has to be completed within a certain time-limit the amount of time remaining is indicated by a fuse trailing from the floor, which smoulders quietly away. If Kirel doesn't move fast enough and runs out of time, the little marauding meringue explodes. Contact with patrolling monsters saps energy, and can also lead to death.
Once all the bombs on a screen have been defused by jumping on them, an exit icon shows pointing the way to get onto the next screen. If Kirel leaves the screen inside the time limit the score is increased.
The Bionic Battle Bun, as he is known to his friends in the patisserie business, roams around the screens searching for cakes to eat and arrow blocks to collect. Monsters are allergic to cake and are destroyed if Kirel touches one while he has a cake in his inventory. Arrow blocks give Kirel another section of bridge, while bags of sweeties and sugar replenish his energy levels. Little balls give Kirel more time to complete the current level.
Kirel has four lives per screen, and the status area on the bottom left-hand side of the screen shows the number of lives, cakes and bridge building units he has as well as his energy level.
Other useful items to keep your bulging eyes peeled for are cubes, which destroy immovable walls and pyramids, and transporter networks represented by shimmering curtains or circles, which can be used to move Kirel around the screen.