Jokers Wild (Phoenix) Review | Home Computing Weekly - Everygamegoing

Home Computing Weekly

Jokers Wild
By Phoenix
Spectrum 16K/48K

Published in Home Computing Weekly #42

This is an absolute gem! An action/adventure game, with super graphics.

The twist in the concept lies in the action section, which is a plot-related maze game.

Master each one and gain vital clues to the adventure, and when you've mastered them all you gain the code which allows entry to the adventure. The action game is hard enough to keep you quiet for some time!

The adventure comes on a separate cassette with a non-graphics version for 16K owners on the other side. The plot is set in a funfair with a very evil air about it.

Each location is pictured, the Big Top, the Ghost Train, the Hall of Mirrors and the Big Wheel, to name but a few.

I'm not going to give the plot away, but if it weren't for the Bearded Lady who's a master-spy, the creeping Ghouls of the Ghost Train would have got me!

I suppose the standard by which graphics adventures are measured must be The Hobbit. True, you can't speak to the characters in Jokers Wild, but it has that tantalising mixture of predictability and randomness so beloved of true adventure freaks.


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