Big K


Johnny Reb
By Lothlorien
Dragon 32

 
Published in Big K #6

Johnny Reb

An infernally dull strategy game set in the American Civil War. Or at least, so it says here. Anyone who can imagine any setting at all from the pathetic, squiggly figures that flicker their way about the most uninspiring low-res battlefield I've ever seen is a better strategist than I am. Indeed, it's hard enough telling the difference between infantry and cavalry, your men and the others (player two's or the computer's) without a severe case of eyestrain and a thumping headache, let alone conjuring up any sense of there being Yankees and Confederates, Mason-Dixon Lines and all that stuff.

In fact, the basic division between cavalry (move furthest, last longest), infantry (don't move so far or last so long) and artillery (shoot things) could come from any European or American battle from a span of about two centuries. Both the rules of engagement (basically attrition - each unit has strength points, which are knocked off alternatively until one wins) and the visual representation of it (opposing squiggly graphics flashing in turn) are tedious and unimaginative.

The thing is also fearfully slow. The computer seems more concerned with boring you into submission than blasting your infantry. Everything takes hours. Even the final totting up of the score - performed before your very eyes - is carried out at a speed that would disgrace an innumerate five-year old.

Very low-res. Very Basic. Very bad game to spend hard-earned money on.