Home Computing Weekly


Jinn Genie
By Micromega
Commodore 64

 
Published in Home Computing Weekly #88

Once upon a time I'd have gone overboard about a game like this. But the yardstick by which games are rated nowadays has improved so much that I was impressed, but not overwhelmed.

There are enough variations on standard themes in the three screens to make it interesting. On the first you pilot a magic carpet. On the second you scramble round trellis-work and window ledges, and on the third it's stairways between different floors.

This sequence repeats with the action getting faster and more furious as you go.

There's a keyboard/joystick choice, clear instructions, a pause key, but no high score table and fast load.

The feature that I found most novel was the dual movement control on screen one. Our hero on the magic carpet is armed with a Shere of Oblivion. Normally you move him, but pressing fire switches control to the sphere enabling you to intercept and destroy your attackers. As a result, you have to develop a balance between dodging and attacking in quite a unique manner. Perhaps it's worth buying just for that.

B.J.

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