Crash


Jack The Ripper

Publisher: G. I. Games
Machine: Spectrum 48K/128K/+2

 
Published in Crash #97

Jack The Ripper

London, 1888. Whitechapel has been rocked by a series of grisly murders, which have horrified police and public alike. A gruesome discovery in a dark alley plunges you headlong into a world of mayhem, murder and mystery. And there's more to the killings than meets the eye...

When I first saw Jack The Ripper, I thought "Wow - Crash Smash!" The text is unbelievable, brilliantly conveying the horror of the slayings in gory detail. The game construction is excellent, and the problems are interesting, realistic and entirely logical.

By the end of part one, however, I'd changed my mind - a curious demand for speech marks as part of an input, and a totally unnecessary adverb meant the game narrowly missed that coveted accolade.

The plot thickens in part two, with more problems to solve and further revelations about the Ripper slayings, but the third section lets the game down badly. The authors overplay the now-apparent occult element, plunging the player into an almost fairytale object swapping exercise where it's easy to lose or destroy the one you need next!

Jack The Ripper is a good adventure which would've been better if the authors had stuck to the original historical horror theme they did so well. But at £1.99 for three parts, it's still well worth buying - the first two parts are great!