Intravoid (Delta 4) Review | Home Computing Weekly - Everygamegoing

Home Computing Weekly

By Delta 4
Spectrum 48K/128K

Published in Home Computing Weekly #87

The uninformative 'roneoed' cassette insert heralds a poor, non-graphic adenture game, made using The Quill. An unimaginative, bland title screen, drawn using Melbourne Draw, leads to simple instructions in redefinable character set.

You slowly work out the vocabulary that the program accepts - though there is no 'help' nor 'score'. You start in Zagro spaceport in search of The Crystal and can move to the Main City Complex, Landing Bay or Engineering Centre. On the journey, you can GET FOOD, GET DRINK and PICK UP LASER PROBE as well as other items.

At one teleport unit you can teleport to another place, while at another unit you cannot. Also, you can enter and move about in a Spacecruiser, but how do you get off? I couldn't, so I quit. Next time round I went too near the Disintegrator - when the game ended I had scored zero.

There is sound and little use of colour, and a fair idea has not been developed enough to make it interesting or addictive. The one good idea is the use of enlarged computer style character set.


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