I don't know about you, but I felt that the film lacked in substance and storyline and realism and... enough of that. I also felt that the game at the arcades did, as well. Did they copy it straight onto the Amstrad, or did they have to change something?
You play Indy in his quest to rescue the children trapped in The Temple Of Dooooom. Of course, whilst you are there, being somewhat of a hunter of rare artefacts, you must also rescue the Stones of Ankara.
Unlike the arcade version, you cannot choose from three skill levels. Apart from that, the rest is true to life. The Thuggee guards still persist in following you everywhere and magically killing you by walking into you. The Emperor still pops up every now and again to welcome you to his Temple of Doom by throwing fireballs at you.
You still have your whip by your side which you use to break the locks on the cages which hold the children, paralyse the Thuggee guards, stop the fireballs, make the Emperor disappear and to swing across gaps by lashing it round conveniently placed pit-props embedded into the stonework.
The railway is your only means of escape and is as difficult as the arcade one, with breaks in the line and the constantly ambushing Thuggee guards.
Whatever I said in the first paragraph, this is still a good game to get. The movement is not as slow as some of the other US Gold conversions. The graphics are as varied as the real game, and the sound is just as good - except for the lack of speech, but then what do you want - miracles?! Definitely one for my collection.
I can't say I share Chris's enthusiasm for Indy and friends. It's a competent multi-load game but doesn't seem to have anything particularly special to recommend it. Doubtless it will pass some hours pleasantly for fans of the film, but it isn't one for my collection.
P. Lots of well drawn characters
N. Lacking in good use of colour.
P. Brilliant effects.
Grab Factor 71%
P. Straight into the action as the guards surround you.
N. Quick initial success by using your whip.
Staying Power 74%
P. Two different parts to the game.
N. Gets repetitive and frustrating.
P. Definitely a game you'll want to come back to.