Amstrad Action


Impossamole

Publisher: GBH
Machine: Amstrad CPC464

 
Published in Amstrad Action #71

Impossamole

Monty Mole was reclining on the beach one day, drinking cocktails and relaxing in the midday sun. Suddenly, he was teleported aboard an alien spacecraft and transformed into Impossamole, a super-duper version of his former self.

Don't you just hate it when that happens? Monty reacts to his kidnapping with great ease, adjusting to the situation very well. The aliens reveal to Monty that they want him to save them from five guardians of doom.

Platform Fun

OK, says Monty and heads off on a big adventure. The game style is very similar to the original Monty Mole games, only this time it scrolls. Monty must make his way across platform-filled landscapes, collecting power-ups and assorted goodies.

Impossamole

There are five areas to explore, each with a distinct graphical style. The platform action is fun and Monty can dispatch the bad guys as he goes. The extra weapons add something to the game and it's difficult enough to cause a little frustration.

Multiload Niggles

The graphics are lovely, very colourful and detailed, with more than a hint of style. Sadly, niggles such as a painful multi-load and no Continue option spoil things a little.

We reviewed Impossamole back in Amstrad Action #58 and at this price it probably deserves a higher rating. A decent arcade adventure and a worthy purchase.

Verdict

Good platform fun, but annoying multi-load and frustrating when you die.