Hungry Horace (Melbourne House) Review | Personal Computer Games - Everygamegoing

Personal Compuer Games


Hungry Horace
By Melbourne House
Commodore 64

 
Published in Personal Computer Games #3

Hungry Horace

This version of Horace puts him in the park where he has to eat everything in his path. To travel through the park, he has to cross bridges, move along the paths, and go through the tunnels.

The park guards are patrolling, and if they catch Horace, he will be chucked out of the park, and if this happens four times, he won't be allowed back in again.

To score points, you must guide Horace through the four sections of the park. using either a joystick or the keyboard. Points are awarded for each flower that Horace eats and each alarm bell that he steals.

If a guard drops his lunch of strawberries and Horace eats them, extra points are awarded.

To score points, you must guide Horace through the four sections of the park, using either a joystick or the keyboard. Points are awarded for each flower that Horace eats and each alarm bell that he steals.

If a guard drops his lunch of strawberries and Horace eats them, extra points are awarded.

This version is clearer than that on the Spectrum because of the superior graphics of the C64. Good use of the C64's sound is also made, with the alarm bells constantly ringing, and sounding very authentic, too.

The big difference about this version of Horace, is that it is possible to define your own park and then save it to tape.

The instructions are not too clear on how to do this, but once mastered, defining your own maze simply adds to the enjoyment of a great game.

DJ