Sinclair User


Hunchback 2

Author: Clare Edgeley
Publisher: Ocean
Machine: Spectrum 48K

 
Published in Sinclair User #37

Hunchback 2: Quasimodo's Revenge

QUASIMODO has returned to the computer screen in Hunchback II from Ocean to rescue the beautiful Esmerelda who is imprisoned in a tower.

The game is set in arcade style, with Quasimodo battling against all odds every step of the way. He has to jump and duck flying arrows, climb ropes, ring bells, leap stretches of water and generally have the agility of an acrobat coupled with the patience of a monk to overcome the insurmountable problems set him.

There are seven screens in all, each progressively more difficult - you have to collect all the bells on each screen before moving to the next level. Movement is fast, leaving no room for hesistant players. Working out the correct route can only be done by trial and error - timing is the key.

You have five lives in which to fulfil your task - no easy job. There are, however, one or two nice touches. Quasimodo can leap and change direction in mid-air - a great help when dodging cannon balls.

The game falls down on its graphics especially when compared to classics such as Knight Lore which shows exactly what can be squeezed out of the Spectrum.

Clare Edgeley

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