Hijack (Electric Dreams) Review | Amstrad Action - Everygamegoing

Amstrad Action


Hijack
By Electric Dreams
Amstrad CPC464

 
Published in Amstrad Action #17

Hijack

Hijack is an arcade adventure. The object of the game is to defeat the terrorists who have hijacked a vehicle.

You are in charge of the Hijack Division, a government department dedicated to stamping out terrorism. You must either raise enough money to give the hijackers, or raise enough military support to storm them. On the other hand, you could send in the diplomats to try and talk them out.

You start off in your office. Lifts take you up and down to other rooms and departments. Other members of the government staff walk around, and whenever they are in the same room as you, you can ask them to perform specific duties. The President is the only one who can fire you. You may ask him for transport to the hijack scene, or for a deadline extension, or for military, financial, or political support. He's quite tight and rarely gives you anything without quite a bit of pestering.

The other characters which you may control are:

  1. The FBI agent, who can question another employee, return to his office, or hand in his notice.
  2. The CIA agent, who can research the hijackers, return to his office, or hand in his notice.
  3. The military/political adviser, who can go to the hijack, help assistant, return to his office, or hand in his notice.
  4. The military/political assistant, who can deploy military forces or diplomats, return to his office, or hand in his notice.
  5. The publicity officer, who can issue press releases of varying detail, return to her office, or hand in her notice.
  6. The financial officer responsible for raising the cash, who can raise funds quickly or slowly, go to the hijack, return to her office, or hand in her notice.
  7. The secretary can find an employee and send him or her to your office to wait. The employee will do so if he is not busy and depending on his loyalty.

Once given the access code for the president's door, you may go to the top of the building and get into the helicopter, which will fly you to the scene of the hijack.

I like this game very much. The graphics are not bad, and the game is fairly addictive. There is little or no sound, but this does not detract from the game. The lifts taking you from floor to floor are well depicted and add to the game's attraction. Unfortunately, the characters move very slowly and you really need a whole day to get into the game.

Second Opinion

I like a bit of political intrigue, and although this isn't quite on the level of Fourth Protocol it gives a taste of it. It shouldn't take you long to get into the game and the increasingly difficult tasks will keep you there. Not a blockbuster but plenty of potential for fun.

Green Screen View

Everything's perfectly visible.

First Day Target Score

Get through the door into the president's office.

Good News

P. Exceedingly addictive.
P. Many, many glorious rooms.
P. Each character has a life of its own.

Bad News

N. Walking is slow and cumbersome.
N. Takes a long time to play.

Bob Wade